![]() ![]() This is supposed to be a builder game, right? You want people, but people consume resources, and infrastructure producing resources takes money. Everything is level scaled such that you have to play in the dumbest way possible to do well. It makes Oblivion look like a finely-honed system. This game is MAJORLY fucked up mechanics wise. Maybe it's because I haven't spent much time actually in-game compared to TWoM, I just let it run while I slept, while in TWoM, you have to sit and watch the slow process. PS: I think this is more fun than "This War of Mine". It did no property damage (or it was minimal) and they didn't attack any dwellers, even the pregnant onces. I have no idea what was the point of that. ![]() So one of the raiders died, two of them ran away. ![]() They just randomly ran around hitting air while my dwellers barely fought back, even those with guns only shot them few times. Three raiders attacked me once before, only once. Sent him outside vault when I went to sleep, woke up to find him carrying 9 different weapons and armor, 1500+ caps and levelled up to level 16. I unlocked a level 11 "Douglas Martin" when I started a new vault. When you leave the game alone, the power, water and food stockpiles but doesn't deplete fully, so the dwellers don't die. Just keep "rushing" every room, you will end up earning a lot of XP and caps, allowing you to create everything easily. Just keep completing objectives and you will keep getting lunchboxes every now and then.Īlso, you don't even have to way much to do anything. ![]()
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